- Short.am: Short.am provides a big opportunity for earning money by shortening links. It is a rapidly growing URL Shortening Service. You simply need to sign up and start shrinking links. You can share the shortened links across the web, on your webpage, Twitter, Facebook, and more. Short.am provides detailed statistics and easy-to-use API.
It even provides add-ons and plugins so that you can monetize your WordPress site. The minimum payout is $5 before you will be paid. It pays users via PayPal or Payoneer. It has the best market payout rates, offering unparalleled revenue. Short.am also run a referral program wherein you can earn 20% extra commission for life. - Linkrex.net: Linkrex.net is one of the new URL shortener sites.You can trust it.It is paying and is a legit site.It offers high CPM rate.You can earn money by sing up to linkrex and shorten your URL link and paste it anywhere.You can paste it in your website or blog.You can paste it into social media networking sites like facebook, twitter or google plus etc.
You will be paid whenever anyone will click on that shorten a link.You can earn more than $15 for 1000 views.You can withdraw your amount when it reaches $5.Another way of earning from this site is to refer other people.You can earn 25% as a referral commission.- The payout for 1000 views-$14
- Minimum payout-$5
- Referral commission-25%
- Payment Options-Paypal,Bitcoin,Skrill and Paytm,etc
- Payment time-daily
- CPMlink: CPMlink is one of the most legit URL shortener sites.You can sign up for free.It works like other shortener sites.You just have to shorten your link and paste that link into the internet.When someone will click on your link.
You will get some amount of that click.It pays around $5 for every 1000 views.They offer 10% commission as the referral program.You can withdraw your amount when it reaches $5.The payment is then sent to your PayPal, Payza or Skrill account daily after requesting it.- The payout for 1000 views-$5
- Minimum payout-$5
- Referral commission-10%
- Payment methods-Paypal, Payza, and Skrill
- Payment time-daily
- BIT-URL: It is a new URL shortener website.Its CPM rate is good.You can sign up for free and shorten your URL and that shortener URL can be paste on your websites, blogs or social media networking sites.bit-url.com pays $8.10 for 1000 views.
You can withdraw your amount when it reaches $3.bit-url.com offers 20% commission for your referral link.Payment methods are PayPal, Payza, Payeer, and Flexy etc.- The payout for 1000 views-$8.10
- Minimum payout-$3
- Referral commission-20%
- Payment methods- Paypal, Payza, and Payeer
- Payment time-daily
- LINK.TL: LINK.TL is one of the best and highest URL shortener website.It pays up to $16 for every 1000 views.You just have to sign up for free.You can earn by shortening your long URL into short and you can paste that URL into your website, blogs or social media networking sites, like facebook, twitter, and google plus etc.
One of the best thing about this site is its referral system.They offer 10% referral commission.You can withdraw your amount when it reaches $5.- Payout for 1000 views-$16
- Minimum payout-$5
- Referral commission-10%
- Payout methods-Paypal, Payza, and Skrill
- Payment time-daily basis
- Ouo.io: Ouo.io is one of the fastest growing URL Shortener Service. Its pretty domain name is helpful in generating more clicks than other URL Shortener Services, and so you get a good opportunity for earning more money out of your shortened link. Ouo.io comes with several advanced features as well as customization options.
With Ouo.io you can earn up to $8 per 1000 views. It also counts multiple views from same IP or person. With Ouo.io is becomes easy to earn money using its URL Shortener Service. The minimum payout is $5. Your earnings are automatically credited to your PayPal or Payoneer account on 1st or 15th of the month.- Payout for every 1000 views-$5
- Minimum payout-$5
- Referral commission-20%
- Payout time-1st and 15th date of the month
- Payout options-PayPal and Payza
- Clk.sh: Clk.sh is a newly launched trusted link shortener network, it is a sister site of shrinkearn.com. I like ClkSh because it accepts multiple views from same visitors. If any one searching for Top and best url shortener service then i recommend this url shortener to our users. Clk.sh accepts advertisers and publishers from all over the world. It offers an opportunity to all its publishers to earn money and advertisers will get their targeted audience for cheapest rate. While writing ClkSh was offering up to $8 per 1000 visits and its minimum cpm rate is $1.4. Like Shrinkearn, Shorte.st url shorteners Clk.sh also offers some best features to all its users, including Good customer support, multiple views counting, decent cpm rates, good referral rate, multiple tools, quick payments etc. ClkSh offers 30% referral commission to its publishers. It uses 6 payment methods to all its users.
- Payout for 1000 Views: Upto $8
- Minimum Withdrawal: $5
- Referral Commission: 30%
- Payment Methods: PayPal, Payza, Skrill etc.
- Payment Time: Daily
- Cut-win: Cut-win is a new URL shortener website.It is paying at the time and you can trust it.You just have to sign up for an account and then you can shorten your URL and put that URL anywhere.You can paste it into your site, blog or even social media networking sites.It pays high CPM rate.
You can earn $10 for 1000 views.You can earn 22% commission through the referral system.The most important thing is that you can withdraw your amount when it reaches $1.- The payout for 1000 views-$10
- Minimum payout-$1
- Referral commission-22%
- Payment methods-PayPal, Payza, Bitcoin, Skrill, Western Union and Moneygram etc.
- Payment time-daily
- Short.pe: Short.pe is one of the most trusted sites from our top 30 highest paying URL shorteners.It pays on time.intrusting thing is that same visitor can click on your shorten link multiple times.You can earn by sign up and shorten your long URL.You just have to paste that URL to somewhere.
You can paste it into your website, blog, or social media networking sites.They offer $5 for every 1000 views.You can also earn 20% referral commission from this site.Their minimum payout amount is only $1.You can withdraw from Paypal, Payza, and Payoneer.- The payout for 1000 views-$5
- Minimum payout-$1
- Referral commission-20% for lifetime
- Payment methods-Paypal, Payza, and Payoneer
- Payment time-on daily basis
- Linkbucks: Linkbucks is another best and one of the most popular sites for shortening URLs and earning money. It boasts of high Google Page Rank as well as very high Alexa rankings. Linkbucks is paying $0.5 to $7 per 1000 views, and it depends on country to country.
The minimum payout is $10, and payment method is PayPal. It also provides the opportunity of referral earnings wherein you can earn 20% commission for a lifetime. Linkbucks runs advertising programs as well.- The payout for 1000 views-$3-9
- Minimum payout-$10
- Referral commission-20%
- Payment options-PayPal,Payza,and Payoneer
- Payment-on the daily basis
- Wi.cr: Wi.cr is also one of the 30 highest paying URL sites.You can earn through shortening links.When someone will click on your link.You will be paid.They offer $7 for 1000 views.Minimum payout is $5.
You can earn through its referral program.When someone will open the account through your link you will get 10% commission.Payment option is PayPal.- Payout for 1000 views-$7
- Minimum payout-$5
- Referral commission-10%
- Payout method-Paypal
- Payout time-daily
- Adf.ly: Adf.ly is the oldest and one of the most trusted URL Shortener Service for making money by shrinking your links. Adf.ly provides you an opportunity to earn up to $5 per 1000 views. However, the earnings depend upon the demographics of users who go on to click the shortened link by Adf.ly.
It offers a very comprehensive reporting system for tracking the performance of your each shortened URL. The minimum payout is kept low, and it is $5. It pays on 10th of every month. You can receive your earnings via PayPal, Payza, or AlertPay. Adf.ly also runs a referral program wherein you can earn a flat 20% commission for each referral for a lifetime.
Friday, March 29, 2019
The Ultimate List of The 12 Best URL Shortener Services 2019
Nerdy Space Game For Hackerspaces - 6 Years Of Development
More videos on Stephen Cameron's channel.
This post was retrieved from freegamer.blogspot.com.
Twitch Partnership--Not Necessarily Worth It (Monday Musings 62)
Exhibit A: August Viewers 12 |
The requirements for even applying for
Exhibit B: September Viewers 14 |
The question is, is it worth getting Partnership? I'll break down the details so you can make that determination for yourself.
My August average viewers was 12 (Exhibit A) and for the month of September, the average was 14 (Exhibit B).
Going through the numbers, it seems that the second month gained 2 viewers, but other months, my average can drop, so let's put the average number to 1 viewer/month.
To get to the magic 75, that will take 75-14 = 61 extra months, more than 4 years. I'm always of the mind that it doesn't matter how long it takes you to succeed, as long as you get there. For instance, who cares if it takes you 4 years to lose 100 pounds instead of 2 weeks, and indeed, it's MUCH safer to lose that much weight slowly so your body doesn't go into "shock".
However, during the 4 years, what if there's a major life event and you need to take time off, you may lose viewers over time. Viewers may look around for you, but after awhile, they might think you're not going to return and move onto another streamer, viewer numbers then plummeting. In fact, I heard a lot of streamers who could be Partner, taking time off, then returning, but viewer numbers decrease, which is very demoralizing.
But, let's say that I can eventually get to 75, and my application is accepted, is getting Partnership still worth it? I think for me it's not because of the sacrifices you have to make.
For one thing, I haven't been following one of my friend's brilliant health advice, in which he unplugs his computer and ONLY turns it on after he completes all of his day's chores and responsibilities. Instead, as soon as I wake up, I check my Discord server, which is a convenient place to communicate to your viewers, scrolling through to make sure I reply to everyone's comments in a timely manner.
Next I open Twitch, and lurk multiple streamers. What I mean by lurking is that I'd write a comment in chat for one streamer, and then flip from tab to tab talking to chat, while eating breakfast and lunch, doing chores, and exercise. Also while lurking, I write down my Twitch topics and perform my pre-stream rituals. Then I stream for 4 hrs, Sunday, Monday, Wednesday and Friday.
After streaming, while lurking multiple streamers, I eat dinner. If I'm conscientious that day, I read the nightbot chat log to make sure I private message (PM) new viewers thanking them for watching the stream, and thanking those who followed, subbed, gave me bits. I've been getting worse about reading the chat log due to the increasing number of comments.
Does this sound time consuming and potentially tiring? The answer is yes. However, be advised that I have it way cushier than most people who stream since I have a cushy workload. I don't know how anyone can sustain this type of activity if you work 40 hours/week and you must add 10 hrs/week for transportation and getting ready for work.
In other words, Stream Key podcasts are correct that you have to sacrifice a lot, including sleep to gain Partnership.
This is not to mention those who are parents and also work full-time. Whereas with Twitch, you can gain Partnership (if you do all the networking program that I laid out, and that does NOT even include using Twitter and Instagram which I've been ignoring), but will you get the amount of subscribers, bits and ad dollars to net the average American salary of 50K/year? Maybe, maybe not.
The other reason of my wanting Partnership (aside from ego issues) is to give legitimate advice to those who want to achieve Partnership. But given the unhealthy nature and risking health for minor rewards (not even guaranteeing a salary or living wage), I'm pivoting to advising putting in tip jar in your channel panel.
The Stream Key podcasts are superb in discussing how to achieve Partnership, but already two of the podcasts I listened to mentioned sacrificing sleep, which I think may be a necessary sacrifice to gain Partnership, especially if you have a family and/or work full-time. But am I casting the proverbial stone at these two streamers from Stream Key podcasts and being a hypocrite?
Yes, because to achieve my MD degree, I sacrificed sleep. However, you do obtain your MD degree and net a career at the end of the long haul, with actual salary and benefits. Realize that Twitch doesn't give you a guaranteed salary, so once you're a Partner, your income will come from subscriptions, bits (people buy bits through Twitch and give out bits which are converted to cash), advertisements, and donations from your tip jar.
Be advised that you can make money even without Partnership!
First, you can put a tip jar in your channel panel description and make money that way. The easiest way is to download the StreamElements Extension (Twitch, Dashboard, Extensions) and it will walk you through the steps including adding a tip jar!
Second, you can also gain Affiliation, which is very doable. As long as you have 50 followers and have an average 3 concurrent viewers over 7 broadcasts on separate days totaling 8 hours in a 30 day period (nag your family and friends to watch you), you can get your Affiliation.
With Affiliation, you get the Subscription button as well as being able to accept bits. With the tip jar that doesn't require any sacrifice, and reasonable sacrifice in obtaining Affiliation, why kill yourself over Partnership?
After recognizing this, at the conclusion of this second month period, I made my peace to not pursue Partnership at all! I found I'd rather have fun so I can be more genuine with my viewers instead of being burned out from the work entailed in gaining Partnership.
It's more rewarding to challenge myself to be a better streamer than work towards Partnership. In the meantime, after installing your Tip Jar, I recommend that you get Affiliation which may take sacrifices, but not nearly as much as getting Partnership, so you can get subscriptions and bits.
Conclusion: For all the reasons above, for me, Partnership is not worth it, but Streaming in of itself is invaluable. Rather, get your Tip Jar installed in your Channel Panel Description, and work toward Affiliation.
The How of Happiness Review
Mass Scanning
This weekend I worked on something fairly practical: I have way too many physical documents strewn around. Searching through them to find stuff sucks. Organizing them sucks even more, because I'm too lazy to ever do it. And, of course, even paper that organized itself automatically would suck, because it's paper. I hate paper.
So, I resolved to scan everything, and then somehow organize it electronically.
Step 1: Obtain Scanner
Technically, I already had a scanner. But, it was a flatbed scanner which I would have to manually load one page at a time. Obviously, for this task I would need an automatic document feeder. And, of course, the scanner would have to work in Linux. So, I headed to Fry's to look at the selection with the SANE supported device list loaded up on my phone.
Unfortunately, when I got to Fry's, I discovered that there is a bewildering array of different scanners available and practically no documentation on the advantages and disadvantages of each. You'd think they'd list basic things like pages-per-minute or the capacity of the document feeder, but they don't. And since I inexplicably get no phone reception in Fry's, I really had no basis on which to make a decision.
After staring at things for a bit, I was approached by one of the weirdos that works there (I swear almost everyone who works at Fry's gives me the creeps). For some reason I decided to try asking his opinion.
Canon PIXMA MX870: FAIL
The guy looked at the list on my phone and said "What do they have for Canon?". After looking down the list, he saw the Canon PIXMA MX860 was listed as being fully supported. He pointed out that the MX870 is now available, and is a very popular unit. 870 vs. 860 seemed like it ought to be a minor incremental revision, and therefore ought to use the same protocol, right? Being at a loss for what else to do, I decided to go with it. Dumb idea.
Things looked promising at first. Not only did Sane appear to have added explicit support for the MX870 in a recent Git revision, but Canon themselves appeared to offer official Linux drivers for the device. Great! Should be no problem, right?
First I tried using Canon's driver. It turns out, though, that Canon's driver requires that you use Canon's "ScanGear MP" software. This software is GUI-only and fairly painful to use. I really needed something scriptable. The software appeared to be an open source frontend on top of closed-source libraries, so presumably I could script it by editing the source, but I decided to try SANE instead since it already supports scripting.
Well, after compiling the latest SANE sources, I discovered that the MX870 isn't quite supported after all. It kind of works, but after scanning a stack of documents, the scanner tends to be left in a broken state at which point it needs to be power-cycled before it works again. I spent several hours tracing through the SANE code trying to find the problem to no avail: it appears that the protocol changed somehow. SANE implemented the protocol by reverse-engineering it, so there is no documentation, and the code is only guessing at a lot of points. Having no previous experience with SANE or this protocol, I really had no chance of getting anywhere.
OK, so, back to the Canon drivers. They are part-open-source, right? So I figured I could just replace the UI with a simple command-line frontend. Guess again. It turns out the engineers who wrote this code are completely and utterly incompetent. There is no separation between UI code and driver logic. The scan procedure pulls its parameters directly from the UI widgets. The code is littered with cryptically-named function calls, half of which are implemented in the closed-source libraries with no documentation. The only comments anywhere in the code were the kind that tell you what is already plainly obvious. You know, like:
/* Set the Foo param */ SetFooParam(foo_param);
I gave up on trying to do anything with this code fairly quickly. But, while looking at it, I discovered something interesting: the package appeared to include a SANE backend!
Of course, since the package came with literally no documentation whatsoever (seriously, not even a README), I would never have known this functionality was present if I hadn't been digging through code. It turns out that the binary installer puts the library in the wrong location, hence SANE didn't notice it either. So, I went ahead and copied it to the right place!
And... nothing. When things go wrong, SANE is really poor at telling you what. It just continued to act like the driver didn't exist. After a great deal of poking around, I eventually realized that the driver was 32-bit, while SANE was 64-bit, thus dlopen() on the driver failed. But SANE didn't bother printing any sort of error message. Ugh.
So I compiled a 32-bit SANE and tried again. Still nothing. Turned out I had made a typo in the config that, again, was not reported by SANE even though it would have been easy to do so. Ugh. OK, try again. Nothing. strace showed that the driver was being opened, but it wasn't getting anywhere.
So I looked at the driver code again. This time I was looking at the SANE interface glue, which is also open source (but again, calls into closed-source libraries). I ended up fixing three or four different bugs just to get it to initialize correctly. I don't know how they managed to write the rest of the driver without the initialization working.
With all that done, finally, SANE could use the driver to scan images! Hooray! Except, not. I scanned one document, and ended up with a corrupted image that showed two small copies of the document side-by-side and then cut off in the middle.
Fuck it.
HP Officejet Pro 8500
I returned the printer to Fry's. They didn't give me the full price because I had opened the ink cartridges. Of course, the damned thing refused to boot up without ink cartridges, even though I just wanted to scan, so I had no choice but to open them. Ugh.
Anyway, this time I came prepared. The internets told me that the best bet for Linux printers and scanners is HP. And indeed, my previous printer/scanner was an HP and I was impressed by the quality of the Linux drivers. So, I looked at what HP models Fry's had and took the cheapest one with an automatic document feeder. That turned out to be the 8500. It was about twice the cost of the Canon but I really just wanted something that worked.
And work it did. As soon as the 20-minute first boot process finished (WTF?), the thing worked perfectly right away.
Step 2: Organize scans
The scanner can convert physical documents into electronic ones, but then how to I organize them? Carefully rename the files one-by-one and sort them into directories? Ugh. I probably have a couple thousand pages to go through. I need something that scales. Furthermore, ideally, the process of sorting the documents -- even just specifying which pages go together into a single document -- needs to be completely separate from the process of scanning them. I just want to shove piles of paper into my scanner and figure out what to do with them later.
As it turns out, a coworker of mine had the same thought some time ago, and wrote a little app called Scanning Cabinet to help him. It uploads pages as you scan them to an AppEngine app, where you can then go add metadata later.
The code is pretty rudimentary, so I had to make a number of tweaks. Perhaps the biggest one is that there is one piece of metadata that really needs to be specified at scan time: the location where I will put the pile of paper after scanning. I want to take each pile out of the scanner and put it directly into a folder with an arbitrary label, then keep track of the fact that all those documents can be found in that folder later if necessary. Brad's code has "physical location" as part of the metadata for a document, but it's something you specify with all the other metadata, long after you scanned the documents. At that point, the connection to physical paper is already long gone.
So, I modified the code to record the batch ID directly into the image files as comment tags. I also tweaked various things and fixed a couple bugs, and made the metadata form sticky so that if I am tagging several similar documents in a row I don't have to keep retyping the same stuff.
Does this scale?
I haven't started uploading en masse yet. However, I have some doubts about whether even this approach is scalable. Even with sticky form values, it takes at least 10 seconds to tag each document, often significantly longer. I think that would add up to a few solid days of work to go through my whole history.
Therefore, I'm thinking now that I need to find a way to hook some OCR into this system. But how far should I go? Is it enough to just make all the documents searchable based on OCR text, and then not bother organizing at all? Or would it be better to develop at OCR-assisted organization scheme?
This is starting to sound like a lot of work, and I have so many other projects I want to be working on.
For now, I think I will simply scan all my docs to images, and leave it at that. I can always feed those images into Scanning Cabinet later on, or maybe a better system will reveal itself. NeatWorks looks like everything I want, but unfortunately it seems like a highly proprietary system (and does not run on Linux anyway). I don't want to lock my documents up in software like that.
Thursday, March 28, 2019
Dream League Soccer 2018: Tips, Hints And DLS Strategies
Dream League Soccer 2018: Tips, Hints and DLS Strategies
Source: DreamaimAre you a DLS fan? Searching for DLS 18 Tips, hints and strategies? If you are searching for these questions, then your search ends here. Now in this post, we are providing Dream League Soccer 2018 Tips, Hints and DLS strategies.Dream League Soccer is a video game where you can build your own dream team by selecting popular players. The players available on this game are licensed FIFPro players. You can get the players by spending some money. The game provides you the facility to earn coins by watching videos. You can win the game easily by following some tips, hints and DLS strategies. You will be rewarded with coins by playing the game with tips, hints and DLS strategies.
DLS Strategies |
1. Use Button B More Often Than Button A When Defending
This is one of the best DLS Strategies. You can use three buttons A, B and C in the game play. By holding button A player performs a slide tackle, by holding button B the player puts pressure on the ball and by holding button C you can change the player who you want to control. By using button B your player puts more pressure on the opponent and can easily get the ball. So, it is preferred to use button B compared to button A.
2. Choose a Camera Type to get a Better View of the Field
This is another best DLS strategies. By using camera it provides the best view of the field and helps you to manage and control your players. There are different camera angles available and you can choose any one out of them. To change a camera type, you need to follow steps:- Tap "My Profile" at the top-right corner of the screen
- Press on "Game Settings".
- Tap on the arrows to change the "Camera Type".
- Choose an in-game camera that suits your play style and helps you control and manage players better.
- Just make sure you practice playing with the chosen camera style in "Training Mode" before playing the real game.
3. Experiment with B and C Buttons to Score a Goal
When your player has the ball and he is near to the goal, then not use button A. instead try using button B and button C. By pressing and holding the A button for a longer time will make the player shoot the ball way above the goal. Press the button B to make your player shoot with inside of his foot. Use button C to trap for a chip shot. By using buttons B and C you can score a goal in training mode. So, that's a good idea!!!
4. How to Heal Your Players
This is amazing DLS Strategies. When any of your players in your team get injured you can regain their health by spending some coins. To heal the injured players it requires more coins. To heal a player in Dream League Soccer 2018, you need to follow some steps:- Go to Team Management and tap on a player card.
- A battery icon will appear at the bottom-right corner of the screen.
- Tap on it and the player will reach 100 percent health.
- Coins that you spend on each player's health will depend on his health meter.
- Lower the health meter, more coins are required to heal him completely.
5. Choosing Formations
Choosing formations is one of the great DLS strategies. You can choose any formation of your own choice. Most recommended formations are 4-2-2 or 4-3-3, you can also try with any other formation. In my opinion, you should choose 4-2-3-1 formation because it will help your team to be balanced. There is no loss in experimenting with other formations. You can also try using different tactics, such as "Attacking", "Moderate" and "Defensive".
6. Training Mode Also Lets you Practice Penalty Shootouts, Saves and Free Kicks
This is amazing strategy among DLS strategies. It will take some time to know about the game controls, so it is recommended to play game in training mode. By choosing this mode you can improve your shooting and passing skills. You can also practice free kicks, penalty saves and penalty shoot-outs by playing game in training mode. There are six types of training modules such as Free Training, Free Kick, Left Corner, Right Corner, Penalty and Penalty Save.
7. Upgrade Your Stadium to Earn Bonus Coins in Home Matches
This is another fantastic DLS strategies. You can earn bonus coins in the game by upgrading your stadium. To upgrade your stadium go to "My Club" and select "Dream FC Stadium", here you can upgrade your stadium and can increase crowd capacity. Upgrade your stadium by spending some coins which you got from the 1000 free coins.
Dream League Soccer Tricks
- Step Over – running straigthly while you have the ball, press any key 4 times or continuously repeated
- Flip-Flap – touching the ball using outside foot, then pulled the ball back to the front. Just press the button repeatedly.
- Rainbow – lifting the ball passing through an opponent, I usually do this by running the player press any touch screen
- Hocus Pocus – cross legs to make the tricky movement. when you have the ball infront of your opponent tap analog to the left and then press any button for 2 times
- Roullete – whirling the body while you have the ball. While in front the of opponent, point analog to the left and then press any button for 3 times
- Dribble – bring the ball using the foot to tricky the opponents. To do this, just point the analogous to any direction while you press the B button
Dream League Soccer Tips
Be confident: To play the game you must require confidence. If you are confident you will be likely to able choosing best strategy. If you don't feel confident and thinking that using cheats is helpful, you may lose the game.Better Skills: Choose players who have better skills. By choosing better players you can make your team easier to make goal.Learn from others sources: Some players provide new users with tips and tutorial for the sake of better gaming experience. By learning the resources you can easily win the game.
Thanks for reading!!!
Remember to like, share and comment below!!!
Remember to like, share and comment below!!!
Episode 60: Free Play 6
The Legacy Music Hour was created by Brent Weinbach and Rob F. specifically for the purpose of talking about video game music from the golden age of gaming (16-bit and earlier).
Wednesday, March 27, 2019
Disney Crawl Classics
If I tell my three children that they are playing a group of space-faring heroes they may smile. But if I tell them that their quest involves Buzz Lightyear, Wall-E, and Stitch they start jumping up and down with glee!You can read more at:
Imagine how excited my sweet little children will be after experiencing a Harley Stroh adventure with Mickey and friends. It'll be swell!
My description of the three part mini-campaign was honest and to the point. "It's like Kingdom Hearts… with corruption," I told them as we sat down to choose characters.
http://ilive4crits.blogspot.com/2015/07/disney-crawl-classics-when-you-wish.html?m=1
Tuesday, March 26, 2019
Farming Simulator 19 [Updated To V1.2.0.1 + MULTi18 + DLC] For PC [5.2 GB] Highly Compressed Repack
• Biggest step forward for the Farming Simulator franchise, Offering the most striking and immersive graphics ever.
• Use and drive hundreds of faithfully reproduced farming vehicles and tools including for the first time John Deere.
• In this video game, Tend to your livestock including Pigs, Cows, Sheep, Chicken and for the first time with Horses.
• Ride your own horses and explore the new vast areas offered in huge open worlds loaded with Farming Activities.
• Develop your Farm online with up to 16 players & Enrich your Farming experience with Community-created mods.
♢ Click or choose only one button below to download this game.
♢ You need μTorrent program to download torrent files, download here.
♢ View detailed instructions for downloading and installing the game here.
♢ Use 7-Zip to extract RAR, ZIP and ISO files. Install PowerISO to mount DAA files.
(Your PC must at least have the equivalent or higher specs in order to run this game.)
• Processor: Intel Core i3-2100T @ 2.5GHz or AMD FX-4100 @3.6 GHz
• Memory: at least 4GB System RAM
• Hard Disk Space: 20GB free HDD Space
• Video Card: Nvidia Geforce GTX 650, AMD Radeon HD 7770 graphics card (2 GB VRAM)
Check It Out! I Have A Blog Now!
I've made this blog because I think this will be a good opportunity to keep everyone up to date with what I'm doing in the gaming world.
You have to see it to believe it:
People Behind The Meeples - Episode 157: Joe Slack
Welcome to People Behind the Meeples, a series of interviews with indie game designers. Here you'll find out more than you ever wanted to know about the people who make the best games that you may or may not have heard of before. If you'd like to be featured, head over to http://gjjgames.blogspot.com/p/game-designer-interview-questionnaire.html and fill out the questionnaire! You can find all the interviews here: People Behind the Meeples. Support me on Patreon!
Name: | Joe Slack |
---|---|
Location: | Toronto, Ontario, Canada |
Day Job: | Game design is my day job. :) |
Designing: | Two to five years. |
Webpage: | boardgamedesigncourse.com and crazylikeabox.com |
Blog: | boardgamedesigncourse.com |
BGG: | jslack22 |
Facebook: | Joe Slack |
Twitter: | @CrazyBrdGameGuy |
YouTube: | CrazyLikeaBox |
Instagram: | jslack22 |
Other: | My #1 best-selling book, The Board Game Designer's Guide on Amazon. |
Find my games at: | Keep an eye out for games coming out soon! |
Joe Slack
Interviewed on: 12/11/2018
Today we meet Joe Slack, a designer who has been fortunate enough to turn game design into a full time job. In addition to designing games, Joe also teaches game design. He taught a game design course at Wilfrid Laurier University and is also running the online Board Game Design Course. He is also the author of the #1 best-selling book, The Board Game Designer's Guide. In fact, you can currently enter a giveaway to win one of five audiobook copies of the game!
Some Basics
Tell me a bit about yourself.
How long have you been designing tabletop games?
Two to five years.
Why did you start designing tabletop games?
I found myself playing the same game with friends over and over, which was fun at first but lost it's appeal after some time, and wanted to make something better!
What game or games are you currently working on?
Isle of Rock and Roll, Jewel Heist, Mayan Curse, Everything Must Go!, and plenty of others
Have you designed any games that have been published?
Two games signed. One coming to Kickstarter spring 2019, and the other one to be released fall 2020.
What is your day job?
Game design is my day job. :)
Your Gaming Tastes
My readers would like to know more about you as a gamer.
Where do you prefer to play games?
Anywhere other great people want to play.
Who do you normally game with?
My wife, friends, and other game designers.
If you were to invite a few friends together for game night tonight, what games would you play?
I'd start with something light and fun like For Sale. Then maybe Azul, Century: Spice Road, The Mind, or one of many other great games.
And what snacks would you eat?
Chips and salsa
Do you like to have music playing while you play games? If so, what kind?
Not usually
What's your favorite FLGS?
I have two. 401 Games and Board Game Bliss. Both are awesome. Great prices and selection. Plus Board Game Bliss has amazing, knowledgeable staff.
What is your current favorite game? Least favorite that you still enjoy? Worst game you ever played?
We just finished Pandemic Legacy Season 1, which was pretty awesome. I wouldn't normally grab Dixit from the shelf, but it's still enjoyable to me. The worst would have to be Snakes and Ladders. Absolutley no decisions to make.
What is your favorite game mechanic? How about your least favorite?
I don't have a favorite mechanic, but I enjoy any that provide interesting and meaningful decisions. I'm not a huge fan of deck-builders generally.
What's your favorite game that you just can't ever seem to get to the table?
Century: Spice Road
What styles of games do you play?
I like to play Board Games, Card Games, Video Games
Do you design different styles of games than what you play?
I like to design Board Games, Card Games
OK, here's a pretty polarizing game. Do you like and play Cards Against Humanity?
No
You as a Designer
OK, now the bit that sets you apart from the typical gamer. Let's find out about you as a game designer.
When you design games, do you come up with a theme first and build the mechanics around that? Or do you come up with mechanics and then add a theme? Or something else?
Every game is different. But generally, I have a name or idea pop into my head and I think about what experience I'd like to create for players. There's often something thematic about this, but not always. The mechanics and theme usually naturally flow from this initial experience I'm aiming for.
Have you ever entered or won a game design competition?
I've entered a few, but have never won a game design competition. I have received some helpful feedback, though.
Do you have a current favorite game designer or idol?
I'd say Matt Leacock is one of my favorite designers.
Where or when or how do you get your inspiration or come up with your best ideas?
Out of the blue. I could be walking around, having a conversation with someone, anything really. I just think "that could be a game!"
How do you go about playtesting your games?
I put together the most basic version I can (MVP = minimum viable prototype) and try it myself to see how it works. Then I make changes, and play with someone else, quite often my wife. I continue to make improvements, and when it is functioning decently, I playtest it with friends, playtesters, and other designers. From there I determine next steps and keep trying to make it better with every iteration.
Do you like to work alone or as part of a team? Co-designers, artists, etc.?
I enjoy both designing on my own and with co-designers. Sometimes I've got an idea I just have to run with. Other times I have someone in mind that I know would be able to make my idea so much better by working together. I've pulled other designers in when I've been stuck and others have done the same with me, and it's usually worked out very well. Your game can be that much better with another designer's perspective and you find other designers you love to work with.
What do you feel is your biggest challenge as a game designer?
Knowing when to just shelf a game rather than keep fixing it.
If you could design a game within any IP, what would it be?
Road Rash maybe?
What do you wish someone had told you a long time ago about designing games?
Just make something quick and get it in front of people!
What advice would you like to share about designing games?
Just make something quick and get it in front of people!
Would you like to tell my readers what games you're working on and how far along they are?
Published games, I have: On the way...
Games that will soon be published are: Four Word Thinking - A quick, simultaneous word making game (Fall 2020) | King of Indecision - Fulfill the King's every desire to earn his loyalty, but be careful - he changes his mind often... (Spring 2019 on Kickstarter)
Currently looking for a publisher I have: Defio - A 2-4 player dice-drafting and dice-manipulation game, Cunning Linguistics, Awesome Sauce
I'm planning to crowdfund: Montalo's Revenge - A solo game of challenge and adventure
Games I feel are in the final development and tweaking stage are: Isle of Rock n Roll
Games that I'm playtesting are: Mayan Curse, Jewel Heist, Everything Must Go!, Mystery Crew, Storage Wars, Flippin' Dice, BBQ SOS
Games that are in the early stages of development and beta testing are: Plenty!
And games that are still in the very early idea phase are: Too many to mention!
Are you a member of any Facebook or other design groups? (Game Maker's Lab, Card and Board Game Developers Guild, etc.)
Too many Facebook groups!
And the oddly personal, but harmless stuff…
OK, enough of the game stuff, let's find out what really makes you tick! These are the questions that I'm sure are on everyone's minds!
Star Trek or Star Wars? Coke or Pepsi? VHS or Betamax?
Star Wars. Neither. VHS!
What hobbies do you have besides tabletop games?
Music, sketch comedy
What is something you learned in the last week?
Wear good footwear when moving a storage cabinet (luckily my toe's not broken!)
Favorite type of music? Books? Movies?
Rock music. Suspense, mystery, and game design books. Comedy and documentary movies.
What was the last book you read?
The Brain Audit
Do you play any musical instruments?
Yes. I play bass. I also dabble on drums.
Tell us something about yourself that you think might surprise people.
I've never played Magic.
Tell us about something crazy that you once did.
Drawing a blank!
Biggest accident that turned out awesome?
Most of my games. LOL!
Who is your idol?
My mom.
What would you do if you had a time machine?
Start designing games earlier! And placed some lucky sports bets...
Are you an extrovert or introvert?
Introvert
If you could be any superhero, which one would you be?
Batman
Have any pets?
No
When the next asteroid hits Earth, causing the Yellowstone caldera to explode, California to fall into the ocean, the sea levels to rise, and the next ice age to set in, what current games or other pastimes do you think (or hope) will survive into the next era of human civilization? What do you hope is underneath that asteroid to be wiped out of the human consciousness forever?
I hope great games survive, along with music and comedy. If Monopoly gets wiped out forever, I wouldn't be too upset. :)
If you'd like to send a shout out to anyone, anyone at all, here's your chance (I can't guarantee they'll read this though):
Thanks to everyone who plays board games and brings others into the hobby!
Just a Bit More
Thanks for answering all my crazy questions! Is there anything else you'd like to tell my readers?
If you're looking for tips and free training on how to design your game, check out my site https://www.boardgamedesigncourse.com/
Thank you for reading this People Behind the Meeples indie game designer interview! You can find all the interviews here: People Behind the Meeples and if you'd like to be featured yourself, you can fill out the questionnaire here: http://gjjgames.blogspot.com/p/game-designer-interview-questionnaire.html
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