Tuesday, April 2, 2019

It's About Time...


Doctor Who: Time of the Daleks is essentially a re-themed Elder Sign, but I think I'm okay with that. Thematically, Elder Sign is a game about tweedy academics solving problems intellectually rather than with brute force, and that is absolutely what a Doctor Who game should be about.

Like Elder Sign, the core gameplay in Time of the Daleks involves rolling dice and matching their symbols in order to complete tasks. Each player plays as a particular Doctor, with assistants and gadgets that allow him to manipulate the roll of the dice in order to get the right combination of symbols. Each successfully completed task moves that player closer to winning the game.

Also like Elder Sign, there is a villain at work, essentially trying to outrace the players and prevent them from winning. In this case it's the Daleks, and their presence is felt in the game in several ways. Failing at a task will generally move the Dalek saucer forward on the scoring track, and of course they win if they beat all the players to the end. Additionally, any failure will also result in a Dalek figure being placed on the board, where they reduce the number of dice the players get to roll. Too many Daleks on the board will also lose the game for the players.

There are a few ways in which Time of the Daleks differs from Elder Sign (enough to keep Reiner Knizia's lawyers at bay, anyway). The dice-rolling tasks that players must accomplish are determined by a combination of two different tiles on the board: a location and a dilemma (usually a villain from the TV series' long history). This makes for a great deal of mix-and-match variety, as Silurians may threaten the planet Karn in one game, and the Time Meddler in another.

Combine that with a randomly shuffled deck of companions, and the game can tell a multitude of what if stories as Leela teams up with Sarah Jane Smith and the 11th Doctor to stop the Cybermen from invading Clara's apartment, or the First Doctor and Nardole foil the Master's Trap at the Bank of Karabraxos.


Another way in which it differs from Elder Sign is that it is only partially co-operative. Players are in competition with each other to get to the end of the score track first, but they all lose if the Daleks get there first. If a player is having a tough time solving a dilemma, he can ask one of the other players for help, which they may be inclined to do if it will slow down the Daleks. Additionally, the assisting player shares in the reward for completing the dilemma. It reminds me a lot of the multi-Doctor stories where they fight and bicker but end up cooperating for the greater good.

If you read the online chatter about this game, the main complaint about it seems to be that the announced expansions for the game have not yet materialized, a year after the game's release. Part of this frustration no doubt comes from the fact that the game was originally intended to feature six Doctors rather than four, and was scaled back in order to get the asking price down. The game's coverage of the world of Doctor Who does feel a little thin here and there -- clearly there is room for a lot more content.

Nevertheless, it's a solidly designed game with some beautifully designed components (The Expanse Board Game could learn a lesson here). Most importantly, it feels like Doctor Who, which is something no other board game in the show's 55 year history has quite managed to do.

Rating: 4 (out of 5) A good game that could be a great one. It captures the feel of Doctor Who, but not quite the depth.

Beat The Price Increase

The new pricing structure takes effect on February 15th. We are offering up to a 30% discount our current off MSRP until that date.
Most items will see a 5% to 8% increase and a few specific items will be higher.
If you have an item or two that has been on your bucket list, this might be a good time to blow the dust off the list.

 (from prior post)
We started down the road to manufacturing plastic kits in 2012, a lot has happened since then. I have seen shipping prices nearly double, WGF has ceased to be our distributor and we have taken over that aspect of operations. We now purchase our kits from WGF China directly.
We recently place two restock orders to bring our stock levels back on par, the shipping costs have been an eye opener. In many cases shipping from China to the US was more than the actual cost to manufacture a kit. Some kits needed to be brought in line with their cost of production. This price increase was as minimal as we could make it most items will see an increase of 5% to 8% with some more drastic adjustments to kits that were selling into distribution at a lower than delivered cost to us.
To maintain the health of DreamForge-Games it has become clear that we will need to implement a price increase, effective February 15th2016
 
 Mark Mondragon
DreamForge-Games

Monday, April 1, 2019

Return To The Battle For The Future, Fate/EXTELLA LINK Launches On PC And Consoles On March 19



XSEED Games, the independent-minded publishing brand of Marvelous USA, Inc., today announced that Fate/EXTELLA LINK, the much-anticipated action game and sequel to Fate/EXTELLA: The Umbral Star, will launch in North America on the PlayStation 4 computer entertainment system, PlayStation Vita handheld entertainment system, Nintendo Switch and globally on Windows PC via Steam on March 19, 2019. The game will be available at select retailers in North America on PS4 system and Nintendo Switch via the limited "Fleeting Glory Edition" for a MSRP of $79.99, and an exclusive Digital Deluxe Edition will be available on PS4 system and Steam for $59.99. The base version of the title will also be available at retail for PS4 system and Nintendo Switch, and digitally on PS4 system, Nintendo Switch and PC for $49.99. The "PS Vita" system version of the title will be exclusively available digitally for $49.99 for the Digital Deluxe Edition and $39.99 for the base game. The Digital Deluxe Edition and the base game are available for pre-order today at PlayStation Store and Steam. Fans can also pre-purchase the base game from the Nintendo eShop on Nintendo Switch starting today.




Fate/EXTELLA LINK introduces 10 new Servants to the original roster of 16, and players can customize their favorite with a number of costumes, and command them in new 4-on-4 multiplayer online battles (excluding "PS Vita" system version, which does not have an online mode). In addition to the online battles, players can also experience local multiplayer mode on Nintendo Switch. To help choose which edition of the game will include their preferred bundled DLC and additional contents, XSEED Games has created a helpful grid detailing which special item is available in each version.