Monday, February 24, 2020
Favourite Games -V- Most Re-Played Games
I have been recently thinking about the games I usually say are my favourite, as in my "top 5 RPGs" or whatever, and thinking about how this list overlaps with the games that I have played again and again.
What I have noticed is the lists don't really overlap.
So, my favourite game and RPG is probably FFVII, but in actual fact, I actually haven't played this game through in maybe 15 years now. Is it really the game that I should say is the "greatest"? Is that really what I think, or am I really saying "the game I have the greatest nostalgia for is FFVII"?
I don't think it is all about nostalgia though, because I only played MGS through for the first time 5 years ago, and I honestly think that that game ranks right up there in my top list of games, and in fact, I have only played it through once.
Is this honest? Do we need to have played a game many times for it to be in our top list? When it comes to films, all the films I like the most will be films I have chosen to watch quite a number of times... but with games, maybe it isn't the case.
Perhaps this is down to the amount of time it takes to complete a game, the investment, compared to a film. But even with my favourite books, I have read them a number of times, though probably not all of them....
And then there is the really weird case of games that sucked hours and hours away from my life, but don't even appear on my tops lists. RPGs that I put way down the list but which I played every last bit of juice from them, and at the time must have really enjoyed them or got something from them.... FFVIII for example- I played that to death over a full year, or Age of Empires, or Street Fighter Alpha 3, or Fifa 97, or Altered Beast, all of these I played loads, more certainly than MGS yet MGS ranks above them for sure in my estimation.
Sunday, February 23, 2020
5 GAMES FOR SEPTEMBER
There are actually 12 games in September's monthly 5 if you include ports and compilations so it'll keep you busy as Autumn officially rolls in. First up is the 4th 3D Ultra Pinball game; the stock car themed 3D Ultra NASCAR Pinball. Next is the cyberpunk stylings of B.A.T. II: The Koshan Conspiracy, the bigger-budgeted sequel to last months adventure/RPG hybrid. The legendary developers at ORIGIN added some fantasy to their cyberpunk in the ahead-of-its-time FPS CyberMage: Darklight Awakening. Then travel back in time to a compilation of early Sierra graphical text adventures under the Hi-Res Adventures banner, including the official tie-in to The Dark Crystal film (damn, that Netflix prequel show was good!). Then, tend to a farm in another entry into Maxis' Sim series in the aptly titled SimFarm.
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Thursday, February 20, 2020
The Division 2 Review (PS4)
Title: The Division 2
Developer: Massive Entertainment
Publisher: Ubisoft
Genre: Action, Adventure, RPG
Price: $59.99
Also Available On: Steam, XB1
The launch of Tom Clancy's The Division in 2016 was met with great expectations. As an online role-playing game, it bore the expertise of developer Massive Entertainment, whose previous work in seeing Assassin's Creed: Revelations and Far Cry 3 through gave it the confidence to pledge the setting of new standards in multiplayer engagement. Needless to say, the assistance that it received from other Ubisoft subsidiaries, particularly Red Storm Entertainment, Ubisoft Reflections, and Ubisoft Annecy enabled it to meet its objectives, albeit not without growing pains.
The cutting-edge visuals, outstanding combat mechanics, and immersive setting of Tom Clancy's The Division shone from the outset, but Massive Entertainment still needed to scramble after it hit store shelves in order to address the glaring lack of content, frustrating capacity of enemies to absorb damage, paper-thin storyline, and significant technical glitches that all detracted from the overall experience. That said, it bore such promise, and met said promise soon enough, that it went on to become Ubisoft's best-selling title of all time, generating revenues north of $300 million worldwide and, in the process, ensuring the release of a sequel.
Parenthetically, Tom Clancy's The Division 2 picks up from where its predecessor left off, following the narrative seven months after events showing the devastation the release of Green Poison, a reengineered strain of smallpox, wreaked upon New York. This time, however, Washington serves as the backdrop for its progression, with the White House used by the Joint Task Force as base of operations. Gamers assume the role of an agent of the Strategic Homeland Division and help keep as much order as possible within the chaos created by a de facto civil war.
Outside of the plot, which remains paper thin, Tom Clancy's The Division 2 proves superior to its predecessor in all aspects. It certainly hits the ground running, presenting the District of Columbia as a near-perfect facsimile of its real-life representation and providing gamers with open-world choices within rewarding mission structures. Combat is straightforward, if challenging; stealth and precision marked by care are keys to survival, whether going solo or as part of groups, and regardless of the type of factions to which enemies of the moment belong. And, yes, the degrees of difficulty fluctuate, but, unlike the first offering, stay eminently fair. Thusly, a commitment to persevere prevails; failure is inevitable, but frustration does not set in because insight borne of experience does pay dividends.
In this regard, Tom Clancy's The Division 2 encourages the proper planning of skill upgrades, and in the context of group excursions. Meanwhile, skirmishes yield loot drops that expand equipment and weaponry. Side activities are offered in abundance, but invariably within the context of enriching story perspectives and stakes. For the more adventurous, there is the Dark Zone, where other gamers can and will be enemies — sometimes under the guise of collaboration. Within this area, a separate leveling regime is in place, and going rogue offers the opportunity to appreciate the challenges from the other side. In any case, the interactions underscore the sharpness with which player-versus-player scenarios are laid out.
Significantly, Tom Clancy's The Division 2 continues to receive programming support. A recent patch, for instance, enables loot targeting; map updates occur every day and show specific locations for specific gear. Moreover, it gives relevance to brand loyalty; in-game equipment makers now have items for all customizable slots, thus enabling access to bonuses. If nothing else, Ubisoft's commitment to keep tweaking the title long after release signifies sensitivity to feedback and dedication to process improvement. Future content updates promise map expansions, talent customization, and further understanding of the overarching narrative.
All told, Tom Clancy's The Division 2 keeps gamers going for more. If there's one thing developers have known to be harder than generating interest in their products, it's keeping said interest over time. Clearly, Massive Entertainment is bent on continually cultivating the interest, a decided boon in this day and age of infinite entertainment choices. Consumers are intrinsically fickle, and the sheer number of options available to them taps into this nature. Ubisoft is betting that quality breeds allegiance — and winning.
THE GOOD:
- Superior to predecessor in all aspects
- Combat is challenging but fair
- Continued support encourages long-term commitment
- Near-perfect representation of Washington, D.C.
THE BAD:
- Paper-thin plot
- Absence of a narrative hook
- Still subject to loot fatigue
Playing Some Guild Ball
Of course when I stopped gaming, Steamforged released an Errata in July that largely fixed a lot of the problems, and while I was raring to get back into Trolls as soon as I could start gaming again, a few things pulled me into playing Guild Ball and I've really been loving the game all over again. I figure I'll go through what that was, as well as some of the things I really like about the game in general.
Pulling Me Back In
During the same month of our Warmachine Scrum, a Guild Ball Scrum was also being run, with some playing in both games. This was handled as promotional event that would allow players who played to get a Lucky model. Since my first team was Brewers and my friend Brian has no intention of playing Masons or Brewers, he was kind enough to give me the model.
Lucky is my first PVC model and Steamforged is making all new teams come in very cheap $50 boxes with 6 PVC models that require no assembly, plus some extra terrain. They also recently changed the Official Play Document to say that you can now use unpainted PVC models in their tournaments. While I'm pretty good at modeling, it's not really my favorite thing to do, so this kind of setup seems great to me, it's also a great value for starting a new guild.
Another old friend of mine, Kevin plays mini games off and on, but he's not a modeler or painter, so this PVC setup is perfect for him. After talking about it and him watching us play at the local shop Kevin ended up buying the Kick Off set which has to be one of the best values in miniature gaming at the moment.
Since he was free to come over on Friday's when my wife would get a girls night out, I could strap my youngest to my chest, have my oldest help roll dice, and get some extra games in each week! I effectively became Kevin's unofficial Pundit, teaching him the game.
Please note, I'm extremely rusty here - many mistakes were made.
Since then, I've been playing some Brewers, Engineers, and I've purchased the last few models to flesh out my Union - getting something akin to Guild A.D.D.
Hobby
One of the nicest thing about Guild Ball is the fact that it's a small model count game that has as much intensity as larger miniature games. Small model counts plus the fact that you're really only ever painting a model once (ie. no units with duplicate models), it's so easy to get a fully painted force. This has triggered a kind of OCD for me to immediately paint my Guild Ball models within a few days of purchase.
I'm not a good painter by a long shot, but I truly enjoy playing with fully painted forces, and that's hardly ever the case when I play Warmachine (or when I played 40k or Fantasy). As such, I really like how achievable it is to play fully painted in Guild Ball.
The game is also nice that you are encouraged to build an optional goal post for your teams that can let you flex your hobby muscles if you wanted. I was excited to finally use my old Bugman's model from Warhammer Fantasy, mostly because it enabled me to put a beautiful Dwarf model I love on the table and actually have it be fun (Dwarfs were miserable to play with and against back in Fantasy). He makes a great Brewers goal post.
My Guilds
The game is also sort of dangerous since it's really not expensive to get into a guild at all, and that was back when everything was metal and starters only came with 3 models. I started with Brewers with a few Union models added slowly over time, then got a very different team in Engineers to play a more goal scoring game, and then it was "only two more models" (Captain and Mascot) to make a fledgling Union team.
Coming back into the game in the last month, I elected to buy the last few models I wanted to flesh out my Union with Grace and Benediction and getting a captain I'm very excited to play in Blackheart. Since Brewers are more of a Take-Out team, and Engineers a more Goal-Scoring Football team, the prospect of playing an all 2" Melee team lead by Blackheart that can adapt to whichever game plan I want, but easily do 2 Goals - 2 Take Outs to win is very appealing to me.
Brewers |
Engineers |
Union |
Gaming Nirvana
Out of all the options I have to play with in Guild Ball at the moment, I'm spoiled for choice and I'm liking the way things are going. Apparently the game still has some balance issues with Thresher and Farmers, and Corsair Fishermen are still a bugbear in the meta - but supposedly an errata is coming soon. I've not played against either of those things yet though, and I'm not good enough to expect to win against competitive players so I just look forward to playing and learning in the near term.
Plus with my Hooch Hauler finally arriving, and with two local players getting the new God Tear early access/beta set, I've got a LOT of really interesting gaming time coming up in the weeks and months ahead.
I hope to put up some more content for each of the games I'm playing shortly.
Guild Ball New Resin Models Review
In both cases I went right through the base immediately and after pinning through I had to cut off the paperclip pin and then file down the bottom to make it flush. You don't want to go tearing up the nice neoprene mats we play on.
Wednesday, February 19, 2020
DE: Black Heart Kabal With Alaitoc Allies
Eldar brings the pain. |
With the new book coming over very soon and with my experience with it so far, I've decided to visit some old comrades of mine to see how they can benefit us to the fullest. One thing's for damn sure: Our cost savings have been huge and Black Heart Kabal has been absolutely fantastic for me.
To give you guys an idea how kick-ass Black Heart has been, last night I must have saved at least 15 or so wounds from rolling those 6+++ on my vehicles over the course of THREE turns. I also started with 5 CPs since I was trying a hybrid Wych build and taking extra Relics and Warlord traits, but ended the game on T3 with 4 CPs AFTER casting a counterspell and multiple Cunning rolls on all the Strategems that were being thrown out.
I stand by firmly what I said before: Kabal of the Black Heart is the best Kabal. It's just too flexible and gives you a fantastic amount of protection for free. The Wych Cult that I brought yesterday was also freaking insane. I had a unit of Wyches with the Succubus in a Raider and the Succubus herself with the Whip and Blood Dancer threw out 14 freaking attacks (6s to hit turn into 3 hits!). Check out the article from yesterday to get some better insight into my thought process there. Sure, my friend had SS Termies eating all those Agonizer wounds (I think 9 or so) and saved like a boss, but if they were any single-wound model, she would have annihilated everyone. That felt awesome.. especially since you can look at her cost and just shake your head how cost-effective that is (she's 54 points).
With that said, I've been having a blast with Dark Eldar so far. They feel like they're in a good place so how do we turn it up a notch? Well for one, we should look to our nearest kin who is CW Eldar. Harlequins is right around the corner and there might be some good synergy there, but let's first look at what Psykers can bring to our army.
Here's the list:
1999 // 7 CP
Black Heart Battalion +3 CP
HQ:
Archon, Agonizer, Blaster, PGL = 94
Cunning, Living Muse
Archon, Agonizer, Blaster, PGL = 94
TROOP:
5x Warriors, Blaster = 47
10x Warriors, 2x Blaster, Dark Lance = 114
10x Warriors, 2x Blaster, Dark Lance = 114
10x Warriors, 2x Blaster, Dark Lance = 114
+++
Black Heart Spearhead +1 CP
HQ:
Archon, Blaster, PGL = 92
HEAVY:
Ravager, 3x Disintegrators = 125
Ravager, 3x Disintegrators = 125
Ravager, 3x Disintegrators = 125
PARTY BOATS:
Raider, Dark Lance = 85
Raider, Dark Lance = 85
Raider, Dark Lance = 85
Raider, Dark Lance = 85
+++
Alaitoc Patrol +0 CP
HQ:
Farseer Skyrunner = 135
Doom, Mind War
TROOP:
5x Rangers = 60
FLYER:
Hemlock Wraithfighter = 210
Jinx
Hemlock Wraithfighter = 210
Jinx
+++
Firepower:
9 Disintegrators at BS3+
6 Dark Lances at BS3+
7 Blasters at BS3+
3 Blaster at BS2+
26 Splinter Rifles at BS3+
4 Heavy D-Scythes at Auto
Yes, I was always an Alaitoc player. Said no Eldar ever. |
Here's what the Alaitoc Patrol offers:
- Hemlocks - These things are insane with the -2 to Hit from Alaitoc and their auto-hitting S12 AP-4 D2 damage weapons. Not to mention they can Smite, have Jinx and have built-in Spirit Stones. Let's also not forget that they debuff leadership within 12" of them and that works very nicely with our sped up PFP table thanks to Black Heart, PGLs and Mind War.
- Doomseer - This is damage consistency at its best. The Skyrunner gives you movement to keep up with our army and Doom is arguably one of the best spells in the game. It drastically increases the killing potential of all of your units on a single target and works perfectly with Disintegrators due to needing 5s in some cases vs. heavier armored targets. This works very nicely in conjunction with Jinx because you're just increasing damage so much higher, turning Dissies into AP-4 in most cases vs. 2+ armor or removing that cover save bonus.
- Mind War - With leadership debuffs, you can actually get this off pretty reliably and kill key targets before they ever get a chance to hit your lines. When you have the right kinds of debuffs, this becomes a much more reliable Smite that can seriously threaten even the most daunting of foes i.e. Magnus.
- Psychic Protection - Let's not forget that the Farseer can dispel twice a turn and so can the Hemlocks. Enough said there I think.
Sure, I lose firepower overall, but I also gain Heavy D-Scythes that are utterly ridiculous in their own right. I also gain the ability to turn up the damage big time on key targets when I want to and that cannot be underestimated. What do you guys think? Is this more powerful than pure Kabal?
Intermission
The Rebel brigade has two units deployed (representing a typical 1870's heavy skirmish line with supports with 2 units formed in column in support. |
I did run my brain over some rules ideas though, helped, as so often, by some of the thought stimulating comments on the last couple of posts. Thats one of the reasons I enjoy getting comments in addition to the confirmation that someone is indeed out their.
I'm almost ready for another test game but Saturday Jeff is running another group 15mm Nappy's battle and my old Cossacks will be expecting me!
Thursday, February 13, 2020
Brave Browser the Best privacy-focused Browser of 2019
Out of all the privacy-focused products and apps available on the market, Brave has been voted the best. Other winners of Product Hunt's Golden Kitty awards showed that there was a huge interest in privacy-enhancing products and apps such as chats, maps, and other collaboration tools.
An extremely productive year for Brave
Last year has been a pivotal one for the crypto industry, but few companies managed to see the kind of success Brave did. Almost every day of the year has been packed witch action, as the company managed to officially launch its browser, get its Basic Attention Token out, and onboard hundreds of thousands of verified publishers on its rewards platform.
Luckily, the effort Brave has been putting into its product hasn't gone unnoticed.
The company's revolutionary browser has been voted the best privacy-focused product of 2019, for which it received a Golden Kitty award. The awards, hosted by Product Hunt, were given to the most popular products across 23 different product categories.
Ryan Hoover, the founder of Product Hunt said:
"Our annual Golden Kitty awards celebrate all the great products that makers have launched throughout the year"
Brave's win is important for the company—with this year seeing the most user votes ever, it's a clear indicator of the browser's rapidly rising popularity.
Privacy and blockchain are the strongest forces in tech right now
If reaching 10 million monthly active users in December was Brave's crown achievement, then the Product Hunt award was the cherry on top.
The recognition Brave got from Product Hunt users shows that a market for privacy-focused apps is thriving. All of the apps and products that got a Golden Kitty award from Product Hunt users focused heavily on data protection. Everything from automatic investment apps and remote collaboration tools to smart home products emphasized their privacy.
AI and machine learning rose as another note-worthy trend, but blockchain seemed to be the most dominating force in app development. Blockchain-based messaging apps and maps were hugely popular with Product Hunt users, who seem to value innovation and security.
For those users, Brave is a perfect platform. The company's research and development team has recently debuted its privacy-preserving distributed VPN, which could potentially bring even more security to the user than its already existing Tor extension.
Brave's effort to revolutionize the advertising industry has also been recognized by some of the biggest names in publishing—major publications such as The Washington Post, The Guardian, NDTV, NPR, and Qz have all joined the platform. Some of the highest-ranking websites in the world, including Wikipedia, WikiHow, Vimeo, Internet Archive, and DuckDuckGo, are also among Brave's 390,000 verified publishers.
Earn Basic Attention Token (BAT) with Brave Web Browser
Try Brave Browser
Get $5 in free BAT to donate to the websites of your choice.Saturday, February 8, 2020
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February
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- Favourite Games -V- Most Re-Played Games
- 5 GAMES FOR SEPTEMBER
- The Division 2 Review (PS4)
- Playing Some Guild Ball
- Guild Ball New Resin Models Review
- DE: Black Heart Kabal With Alaitoc Allies
- Intermission
- Brave Browser the Best privacy-focused Browser of ...
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